Spells
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Spells that are in Namir

 

Create Orb - This spell is the first spell after 20,000 Spellbook. It takes 200,000 Mana to create a Magical Orb with this spell. All spells over 20,000 Spellbook require mana and orbs.

Meteor Shower - Kills people and troops

Armageddon - Unique spell in that it effects all players in an alliance. The spell has different effects depending on the race that cast it.

     Dwarfs - Damages buildings and lowers morale.

     High Elves - Same as a quake spell on each player in that alliance.

     Wood Elf - Mass Amnesia. Causes all the locs on all players in an alliance to be lost.

      Dark Elves - Steals 10% of all research from everyone in an alliance.

      Humans - Causes 10% of all armies and warmachines to be destroyed.

      Orgres - Causes a quake, fire, famine, drought, and plague to be cast on everyone in an alliance for 50 turns.

      Orcs - Causes 10% of all armies and warmachines to be destroyed plus all locs in an entire alliance to be lost.