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Spells that are in Namir
Create Orb - This spell is the first spell after 20,000 Spellbook. It takes 200,000 Mana to create a Magical Orb with this spell. All spells over 20,000 Spellbook require mana and orbs. Meteor Shower - Kills people and troops Armageddon - Unique spell in that it effects all players in an alliance. The spell has different effects depending on the race that cast it. Dwarfs - Damages buildings and lowers morale. High Elves - Same as a quake spell on each player in that alliance. Wood Elf - Mass Amnesia. Causes all the locs on all players in an alliance to be lost. Dark Elves - Steals 10% of all research from everyone in an alliance. Humans - Causes 10% of all armies and warmachines to be destroyed. Orgres - Causes a quake, fire, famine, drought, and plague to be cast on everyone in an alliance for 50 turns. Orcs - Causes 10% of all armies and warmachines to be destroyed plus all locs in an entire alliance to be lost. |